The new year is officially underway here at my school and today is our second day with students. For me personally, it’s incomprehensible to think of missing today to attend the Second Life Education Community Conference, now underway as we speak in Tampa, Florida. Still, as I peruse the wiki, twitter feed, Flickr stream, and a smattering of blog posts, I am astounded at the quality of this event, which is, unless I’m mistaken, effectively the first year it has run as a dedicated conference-within-a-conference.
At last year’s Second Life Community Convention, the education track featured some of the best and brightest researchers, practitioners, and STUDENTS in the metaverse. I know, I saw them and met them. I was there.
When the conference organizers (of SLCC, not SLEDcc) made the decision to have the event the first week in September, it was because that was the very best decision they could have possibly made given the available venues. Many in the education community (particularly K-12) were upset, including me. These things happen. Nonetheless, it’s VERY CLEAR that the people who committed to SLEDcc made a GARGANTUAN contribution to the event.
Take a look at this program. No, wait. Take a look at THIS program first. That is the overall Second Life Community Convention program for 2007. The items in GREEN are education track events. Unbelieveable!
This is by NO MEANS a slight on the people who put together SLCC 2007. Far from it! We would not be where we are today if it were not for them. But when you consider the depth, breadth, style and substance of the programs listed, you have to (in my view at least) agree that education is really, truly driving development in the metaverse. While businesses have come and gone, the educational community is thriving in Second Life. The reason? Dedicated individuals like Chris Collins, Jonathan Richter, Jennifer Ragan-Fore, Jeremy Koester, Scott Merrick, and so many others. You guys are KILLIN’ ME! I want to be there with you, but I *NEED* to be here with my students. :/

How far have we come? Check out the first-ever SLEDDies award competition. That’s the award rubric at the right. Look at those categories. Usability. Technical execution. Crossover & communication. Skills transferance. Innovation. What we are seeing here, folks, is the emergence of a new instructional medium, driven by educators, people woring with actual students on actual lessons in actual classrooms in actual schools, but also virtually, pushing the boundaries of learning into exciting new dimensions.
To be sure, Second Life is NOT the be-all and end-all virtual world. Far from it. No one claims it is. Many people, however, rightfully (in my view) claim that Second Life is, today, the most powerful, flexible, AVAILABLE and easy-to-use virtual world platform available today. It’s natural for educators to flock to an awesome, FREE, cutting-edge tool. The fun part: watching what these creative, driven, professionall learners come up with, and to imagine what learning will be like for our children’s children, whether it involves Second Life or some other immersive 3D environment. Educators are at the forefront of virtual world development!
Ok, gotta get going … I really, really wish I was there, but the bell will be ringing soon and I’ll have a class full of youngsters to care for. Enjoy the conference, congrats on pulling it off, and keep on innovating!
Best,
-kj-
Written by KJ Hax (aka Kevin Jarrett)