• Barry Joseph Keynote at SLCC2008–Why Second Life Can’t Tip

6th September 2008

Barry Joseph Keynote at SLCC2008–Why Second Life Can’t Tip

Barry Joseph delivered a WONDERFUL and engaging 50 minutes to us at SLEDcc2008 in Tampa. In addition to the several hundred on-location attendees, at any given time we had 30-40 or so people at a distance enjoying his talk from the feeds and at one of the three locations in Second Life there were approximately 25 avatars, also from all over the world. Didn’t see it? No problem. Sit back and enjoy. And hey, share it with at least one dubious colleague :) :

Written by Scott Merrick

posted in avatar, Events, FL Events, Learning, SL Events, SLCC | 0 Comments

4th September 2008

Inworld Streaming Live from Tampa!

Hey, a quick post to note the locations inworld where you can catch streaming content live from Tampa over the weekend beginning tomorrow, Friday, Sept. 5. The entire schedule of inworld events is at the SLEDcc wiki, but the quick list of streaming locations is this:

http://slurl.com/secondlife/ISTE%20Island/128/124/25
http://slurl.com/secondlife/Rockcliffe%20I/206/134/40
http://slurl.com/secondlife/Muse%20Isle/171/146/30

Cheerio, and I’ll be the man/avatar behind the camera for most, if not all, events! Maybe I’ll sneak up behind you in SL and sit down to join you!

Scottmerrick Oh

Written by Scott Merrick

posted in FL Events, SLCC, videos | 0 Comments

2nd July 2008

SLedupotential – a hands on workshop

FLEventHow do you demonstrate the educational potential of second life?

* bring together people with various sl teaching and learning experiences?
* create a wiki with tons of resources?
* demonstrate immersion?
* demonstrate social networking?
* demonstrate the power of creation as a constructivist tool?

This was the goal of the Monday NECC workshop called SLedupotential. Nine talented trainers, forty hardwired computers (that all connected to SL flawlessly!), thirty interested and tech-savvy participants, three hours. What more could you ask for?

But did this session really fulfill its promise? Is it possible to convey to new users what SL is all about by showing it or even encouraging them to explore it – in just three hours? It was a fun workshop; we got accounts worked out; we shared our own positive experiences with teaching and learning; we provided the context of muves in which sl exists, we played with the new avatar appearance and we visited a wide range of sims.

But I am left wondering if there are better ways to do this?

~Posted by Esme Qunhua

Written by Esme Qunhua

posted in conference, Critical Perspectives, FL Events | 6 Comments

2nd July 2008

Edubloggers at NECC

FLEventAt the blogger lounge I met up with Al Upton from Adelaide, South Australia and Vicki Davis from Camilla, Georgia, United States.  Click to see clips of our conversations.

Al Upton

Vicki Davis

-posted by Esme Qunhua

Written by Esme Qunhua

posted in conference, FL Events, Learning | 0 Comments

29th June 2008

NECC 08 Opening Reception

One Horse ShyFLEventWhile there were several events leading up to it, the Opening Reception was one of the events that marked the beginning of NECC 08. The Henry B. Gonzalez Convention Center was full and the floor was bouncing to the rocking/country sounds of One Horse Shy, playing live just down the road from the Alamo in San Antonio Texas.

Meanwhile the music was streaming into SL where the band’s avatars performed to a crowd in front of the Alamo on ISTE Island. From time to time the lead singer, back in Texas, would look at her SL Avatar displayed on a huge screen to the left of the stage – and mimic her moves. (Life imitates art, art imitates life, or we and our avatars inform each other.)

Not far from the physical dance floor, at the Second Life Lounge, those too shy to dance in FL grabbed their laptops and their dancing shoes and cut the rug on the virtual dance floor.necc-crowd.jpg

This year the National Educational Computing Conference will offer workshops, poster sessions, hour long presentations, special interest playgrounds, and exhibitors for 18,000 K-20 educators who are concerned with the role of technology in education.

- posted by Esme Qunhua

Written by Esme Qunhua

posted in avatar, conference, Events, FL Events | 0 Comments

23rd June 2008

ACM Siggraph: Sandbox Symposium 08

FLEvent

Call for Participation

The third annual ACM SIGGRAPH Sandbox Symposium on videogames calls for papers, panel proposals, and presentations. We are looking for work that describes or illustrates innovative research in videogame theory, practice, and criticism. Video games are a singular technological medium, comparable in cultural impact to the telephone, television or the Internet. What are the creative, technological, and commercial challenges facing this medium in the future? How do we relate great stories that leverage advances in technology? What is the continuing impact of this medium on individuals and society?

We seek original papers from the creative and technical communities that develop videogames and from academic researchers who study videogames and relevant technologies and disciplines. We also invite proposals for panel discussions. Selected papers will be those judged
to have the greatest potential for impact on the practice of videogame development. All papers should meet the standards of their respective disciplines and will be peer-reviewed. For an indication of the conference’s breadth, please visit sandbox.siggraph.org for a look at last year’s program.

Suggested Topics

  • Real-time animation and computer graphics for video games
  • Distributed simulation and communication in multi-player games
  • Game console hardware, software, tools, and middleware
  • Psychophysics and user interfaces
  • Artificial intelligence in games
  • Interactive physics
  • Uses of GPU for non-graphical algorithms in games
  • Multi-processor techniques for games
  • Speech and vision processing as user input techniques
  • Development tools and techniques
  • Procedural art
  • Sound Design and music in games
  • Mathematical Game Theory applied to video games
  • Cinematography in games
  • Game design and game genres
  • Story structure (setting, plot, character, theme) in games and
  • interactive fiction
  • Games (e.g., Casual, Serious, Mobile, Networked, Alternative Reality, Pervasive)
  • Legal, political, and societal impacts
  • Women and diversity in games
  • Gamer culture and community (e.g., modding communities, LAN parties,
  • creative gamer content and machinima)
  • Independent game developers
  • Economics and business models in the game industry
  • Game production and labor
  • Papers

Please submit full papers (maximum 8 pages). All papers will be reviewed by an independent review committee, which will provide written feedback on each paper.
Panel Proposals
Proposals for panel discussions should include a statement of purpose (1 page) and 3-5 participants.  Each participant should provide a biography and a brief discussion (2-4 paragraphs) of the topic under discussion.
Presentations
In addition we seek demonstrations of innovative projects and/or previews of unreleased videogame titles. Presentations should be two minutes in length and must show gameplay. Use Quicktime format, either NTSC (480p) or HDTV (720p).
Submissions
The web site for submissions is sandbox.siggraph.org. The deadline for paper and panel submissions is March 24, 2008. The deadline for
presentations (see above) submissions is June 30, 2008. All submissions should be PDF or DOC format and follow the SIGGRAPH style rules and Instructions for Authors
(www.siggraph.org/publications/instructions).
Location
Sandbox 08 will be co-located with SIGGRAPH 08 and will start August 9, 2008 in Los Angeles, California. More details about location, times, and dates will be posted on the conference website.

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posted in CFP, FL Events | 0 Comments

2nd May 2008

CFP: Second Life Education Community Conference 2008

Second Life Education Community Conference 2008

 


Call for Proposals

Conference Strands

Select a Session Format

How to Submit a Proposal

Resources for Attendees of your Session

 

Dates to Remember

Get Ready for SLEDcc 2008!

The Second Life Education community conference is a proud member of the Second Life Community Convention – the official Linden Lab-sponsored and approved event for everyone spending significant time in the best of all possible virtual worlds! This conference is for everyone currently or seriously thinking of engaging in teaching and learning in Second Life.

The SLEDcc is a peer-reviewed academic conference, with emphasis upon evidence-based practices and scholarly work that lead to innovation, the identification of best practices for teaching and learning in the Second Life virtual 3D environment. It is also designed to maximize the opportunities afforded by the Second Life medium itself – and the advantages of meeting face-to-face for an exchange that cannot (yet) be recreated in the digital milieu. Whether you wish to participate in the inworld events or the Tampa, FL (real world) events – please consider presenting and participating in SLEDcc 2008!

Conference Strands:

SLEDcc invites proposals that will address the following themes, or “strands” (please select one). The examples following the Strand Description are just a few ways your proposal might explore the theme.

NOTE: While your project or presentation might fit within more then one Strand Theme, please be judicious and select the single, most appropriate.

  1. Games and Simulations (Red Strand): as significant, particular ways to engage learners within Second Life. This Strand will showcase the array of useful and effective ways that the SLED community engages users in game and/or simulation environments.
    • In what ways are SLED designers engaging learners in games, role-plays, and simulations?
    • What are the game development issues that educators-as-designers should know in their creation of engaging SLED materials?
    • How do designers, educators, scripters, and builders collaborate most effectively to create a “killer educational game” in Second Life?
  1. Mixed Reality Learning (Orange Strand): as ways to bridge the so-called “real world” and the interface of a multi-user virtual environment as powerful as Second Life. This Strand will demonstrate the variety of ways that education in SL can be powerfully connected to things happening in RL – as well as ways that other media can add value to the SLED experience.
    • What approaches to Mixed-Reality Learning work best? What are the obstacles to overcome? What are some innovative ways to bring SL into the Real World?
    • What skills in the real world can be modeled in Second Life that might transfer best? What are some difficult areas for such transfer?
    • How do educators use multiple media types to best channel and enhance value to the Second Life experience?
  1. Theory, Research, & Practice (Yellow Strand): as evidence-based practices to engage users of Second Life in creating intended learning outcomes, whether in formal or informal settings. Theoretical Frameworks from a variety of perspectives will be entertained in this Strand of SLEDcc – with emphasis on practical and scholarly application.
    • What does a successful Design-Based Research experiment in Second Life look like? Other qualitative or quantitative frameworks that work well (or not) in Second Life?
    • How do researchers adequately frame educational work in Second Life to gather data relevant to particular kinds of learning outcomes?
    • What meta-analyses of the literature on Multi-User Virtual Environments should every educator in Second Life know?
  1. Differentiated Learning: International, Diverse, and Special Populations (Green Strand): as celebrating the many nationalities, cultures, ways of knowing, and educational efforts specific to particular kinds of learners in Second Life.
    • What are we learning in Second Life in Japan? Brazil? Europe? Australia?
    • How do we effectively teach students in Second Life who do not speak our primary language?
    • How do SLED designers create learning experiences for people of many backgrounds and skill levels?
    • What innovative approaches are emerging to engage exceptional students (e.g. learning disabilities and/or gifted education) in Second Life learning?
  1. Projects and Events (Blue Strand): as a milieu for teaching and learning, SLEDcc showcases an amazing breadth of specific projects and events that educators are creating.
    • By examining a cross-section of SLED Projects, provide the audience with a “best practices” overview and assessment for engaging learners in SL.
    • Provide an in-depth look at a particular SLED Project created by your group or organization and highlight the “lessons learned”, challenges, and “next steps”.
    • What is the “magic formula” for creating an engaging, successful SLED event?
  1. Educational Tools and Products (Purple Strand): with the vast array of tools and products for free or for sale in Second Life, SLEDcc can help develop capacity for the newcomer and the experienced practitioner alike to make informed choices.
    • Outline the technical specifications, design process, and creation of a functional SLED tool for the would-be designers and educational consumers in SL.
    • Showcase a compare and contrast session, looking at the variety of tools used for a particular purpose and hold a discussion with the audience.
    • Hold a workshop on a SLED tool or product of your choice – providing support and specialized integration assistance as needed.


Select a Session Format:

(a) There are a number of ways that you may present live at SLEDcc in Tampa, FL:

  • Tampa Workshops: (90 minutes or ½ day). Get “face-to-face and hands-on” instruction from experts in Tampa (bring your own laptop).
    • Pre-conference workshops are specifically for “Newbies” to Second Life, to prepare them for the SLEDcc! Newbie Specialists, please propose something for this pre-conference day long event!
    • We recommend at least two facilitators for each workshop.
    • Facilitators need to provide all handouts and related materials for attendees.
    • Accepted workshop proposers will receive 50% of all workshop fees beyond those recouped for administrative purposes; the other 50% will go toward a fund to provide token compensation for the volunteer staff of SLEDcc.
  • SLED Sparks: Present 20 slides in 2 minutes on a SLED topic of your choice.
  • Speed mentoring: Teach skills in an informal, practical fashion – by roundtable.
  • Paper Presentations: Presentations supported by more rigorous findings.

(b) Additionally, there are a number of ways for you to present within Second Life, itself:

  • The SLEDccademy Awards – the “Sleddies”: Select a Strand Theme and develop a SLED build in that category – open for judging by all registered SLED participants (Note: Participants need not register to attend SLEDcc in Tampa to vote on SLEDccademy Award entries). All winning entries will be verified by an Independent Review Board, verifying the popular vote assessments prior to sponsored prize packages being distributed.
  • Poster Sessions: create a display of your SLED project, event, or institution.
  • Workshops: get “hands-on” instruction from inworld experts.
  • Inworld Presentations: Presentations inworld by the leaders of the SLED community. Inworld presentations will follow the same review process and format as the Real Life sessions in Tampa with some exceptions, perhaps, allowed for special circumstances (email slcceducation @ gmail.com with subject line “Inworld SLEDcc Inquiry” to start dialogue with the SLEDcc Committee).

Whether you decide to be LIVE in Tampa or VIRTUAL in Second Life for your SLEDcc experience, you’ll have a chance to participate with the attendees of each – and many sessions will be taped and available for viewing / download later.

Proposals should (SLED Sparks and Speed Mentoring session proposals not included):

1. Clearly state the problem or issue that your proposal will address and to which Strand Theme it relates.

2. Indicate how your work has effectively addressed that problem or issue.

3. Indicate the outcomes participants should expect from your session and examples of how you will facilitate achievement of those outcomes.

4. Describe the strategies you will use to engage participants in discussing, analyzing, synthesizing, and applying the information you will share.

5. Describe how your work might be applied to a particular or multiple sectors of education, i.e. K-12, large universities, community colleges, adult education, Second Life-specific, etc.

6. Include links to relevant Web sites or electronic copies of the materials you will share (electronic copies of materials can be provided later).

7. Be aware that we will provide access to Tampa and inworld SLEDcc participants to ask questions and discuss how the work might be used to help students achieve essential learning outcomes (threaded discussions). We strongly encourage all presenters to be active in the SLEDcc Ning: http://sledcc.ning.com/

8. All accepted SLEDcc proposals will be notified by June 29th. Presenters will be invited to add their materials to the SLEDcc wiki at http://sledcc.wikispaces.com/

How to submit a Proposal:

Submission

· In order to have your proposal considered, please submit it by June 4th, 2008 to slcceducation @ gmail.com using the following guidelines:

o Your proposal should be in MS Word format and submitted via email. The file name should include the name of the primary author followed by .doc extension. If you are submitting multiple proposals, please add a unique number to each filename. e.g. my_name1.doc and my_name2.doc.

o Include the author’s name, title, contact info, and short bio (use the 1st or primary author’s name only in the filename)

- If you are submitting to present in Tampa, FL, your email should use the subject line “Tampa SLEDcc 08“.

· Tampa Workshops: (90 minutes or ½ day). Get “face-to-face and hands-on” instruction from experts in Tampa (bring your own laptop).

o Pre-conference workshops are specifically for “Newbies” to Second Life, to prepare them for the SLEDcc! Newbie Specialists, please propose something for this pre-conference day long event!

o We recommend at least two facilitators for each workshop.

o Facilitators need to provide all handouts and related materials for attendees.

o Accepted workshop proposers will receive 50% of all workshop fees beyond those recouped for administrative purposes; the other 50% will go toward a fund to provide token compensation for the volunteer staff of SLEDcc.

· SLED Sparks: Please provide a brief paragraph extolling your 2 minute lesson.

· Speed mentoring: Please provide no more than one page explaining your speed mentoring proposal.

· Paper Presentations: please submit an extended abstract of no more than 2000 words (full papers will be due for selected proposals due by August 10 at slcceducation @ gmail.com for inclusion in the SLEDcc Proceedings – further instruction to be notified by email).

- If you are submitting to present in Second Life only, your email should use the subject line “Inworld SLEDcc 08”.

· For SLEDccademy Awards entries: please refer to the http://sledcc.wikispaces.com/ space for more information on guidelines, assessment rubrics for each strand, and procedures for the Awards.

· For inworld poster, and workshop proposals, please submit a brief abstract (400-800 words), including a short statement of the key lesson attendees will take away from the presentation.

· For InWorld Presentations: please submit an extended abstract of no more than 2000 words (full papers will be due for selected proposals due by August 10 at slcceducation @ gmail.com for inclusion in the SLEDcc Proceedings – further instruction to be notified by email).

Deadline: All proposals to present at either the SLEDcc in Tampa or inworld must be received by June 4th, 2008

Notification: You will receive a message indicating receipt of your proposal when it is submitted.

Acceptance: You will receive notification of the status of your proposal by Monday, June 30th, 2008.

Registration Fees: All presenters and workshop facilitators attending SLEDcc in Tampa, FL are responsible for the appropriate conference registration, fees, travel, and hotel expenses. Please be sure all presenters added to your proposal have this information and can be available to present at anytime during the SLCC in September 5 – 7 (or Sept 4, if a pre-conference workshop is proposed).

Resources for Attendees of Your Session: Conference attendees like to have resource materials from sessions they attend – whether inworld or live in Tampa. While we encourage all presenters in ANY format to post their materials to the SLEDcc wiki at http://sledcc.wikispaces.com/ we recommend, for those proposing in Tampa, approximately 75 printed handouts for conference-goers.

Please remember: that by submitting a proposal, you agree to register for the appropriate venue (inworld or live in Tampa) if the proposal is accepted and inform your co-facilitators about the proposals status and the need for all presenters to pay respective conference fees if presenting live in Tampa.

 

Dates to Remember

June 4th : SLEDcc Proposals due by email to slcc @ gmail.com

June 30th: Submitters notified of status of proposals

August 1st: SLEDccademy Award entries open for voting

August 10th: Accepted Paper Presentations (Inworld and Live in Tampa, both) due by email, 5:00 p.m. SLT (Pacific Daylight Time).

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posted in conference, FL Events, SL Events | 5 Comments

28th April 2008

CFP: ReLIVE 08

ReLIVE08

The Open University is pleased to announce that it is now accepting submissions for ReLIVE08, an international conference for Researching Learning in Virtual Environments to be held at its campus in Milton Keynes on the 20th and 21st of November 2008.

This conference will be of interest to anyone researching learning and teaching in virtual world environments such as Second Life.

The conference organisers are keen to construct a programme that features diverse and innovative research approaches to learning and teaching in virtual worlds. Given the emerging practice associated with virtual worlds, the conference committee are also keen to receive papers reporting on the experience of learning and teaching using virtual worlds that relate practice and outcomes to literature and research in this area. We anticipate that submissions will reflect a range of research methods and will examine issues such as rigour, methods of sampling, relationships between researchers and researched, and the ethics and politics of the research process.

Our keynote speakers are Edward Castranova and Roo Reynolds.    Dr Castranova is Associate Professor in the Department of Telecommunications at Indiana University, Bloomington and an expert on the economies of large-scale online games.  Andrew (Roo) Reynolds is a Metaverse Evangelist based at IBM’s Hursley Park laboratory in the UK, facilitating the use of Virtual Worlds within IBM.

The conference will feature special guests, invited speakers and a conference dinner with an after dinner speaker and entertainment, so promises to be thought-provoking as well as entertaining and an excellent opportunity for networking in the field.  All papers will be published in a conference proceedings and a selection of papers will be published in an additional academic format.

Please find more details at our website on http://www.open.ac.uk/relive08

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posted in Events, FL Events | 0 Comments

26th March 2008

ReLIVE08

FLEventThe Open University is pleased to announce an international conference for Researching Learning in Virtual Environments to be held at its campus in Milton Keynes on the 20th and 21st of November 2008.This conference will be of interest to anyone researching learning and teaching in virtual world environments such as Second Life.

The conference organisers are keen to construct a programme that features diverse and innovative research approaches to learning and teaching in virtual worlds. Given the emerging practice associated with virtual worlds, the conference committee are also keen to receive papers reporting on the experience of learning and teaching using virtual worlds that relate practice and outcomes to literature and research in this area. We anticipate that submissions will reflect a range of research methods and will examine issues such as rigour, methods of sampling, relationships between researchers and researched, and the ethics and politics of the research process.

Our keynote speaker is Edward Castranova, Associate Professor in the Department of Telecommunications at Indiana University, Bloomington. Dr Castranova is an expert on the economies of large-scale online games and has published extensively on the topic, including his most recent book Exodus to the Virtual World.

Please find more details at our website on http://www.open.ac.uk/relive08

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