knife edge, this is braverfox, come in knife edge……
The days were swallowed by the furious masses constantly surrounding game control. Their vicious frenzy to achieve, to dominate, to succeed encompassed my days. The opportunity realized itself in the form of a simple social game, Royalty.
More than half of the entire convention participants played ‘Royalty’. The players exceeded that of the registered participants for the education strand alone. You may ask what this game did that was so special, why so many were engaged and persisted. It seemed plain to me. The convention happens in the hallways is what I had heard. I planned accordingly.
The goal was to level up. How you level up was the ingenious part, talk to someone. Most people are afraid to talk to someone they don’t know, especially if they have no topic of conversation or motivation to drive their impending contact. Royalty provided that motivation. Social interaction sparked in the wake of a simple identifying question that initiated game play. How did one win, you might ask. You’d level up if you had the higher card (each person had one playing card that symbolized their level).
Needless to say, there was a good balance of fizzled out noobs, casual game players and hard core gamers. A fascinating aspect of this was the connections that were made that may not have been made otherwise. The people that had now been forever connected through a simple game of ‘one-up-manship’. I also found it interesting how scant few defined themselves as the antithesis of gaming. “I don’t play games” the patriarchally portrayed professor pontificated (hehe, sorry, couldn’t resist the alliteration temptation). I assumed that ‘Johnny’ was a dull boy.
All this to say that people play games and they play at their level. No matter their level, the feedback was synonymous, fun. Now if I can only convince someone that their content needs to be and can be infused into such games, I might actually make a difference.
Oh well, next SLCC!
braverfox out!!!Written by Jeremy Koester